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| base64Encode | 8 years ago | |
| pluginSrc | 8 years ago | |
| PITCHME.md | 8 years ago | |
| PITCHME.yaml | 8 years ago | |
| README.md | 8 years ago | |
| buildAndRun.sh | 8 years ago | |
| index.html | 8 years ago | |
| lca.jpg | 8 years ago | |
| main.go | 8 years ago |
Run with:
./buildAndRun.sh
To activate the plugins, move the .so files from the
plugins.available directory to the plugins directory.
Based on dlfcn.h (dynamic linking) with cgo
Only two functions: Open(path string) (*Plugin, error) and (p
*Plugin) Lookup(symName string) (Symbol, error)
Two types: Plugin, Symbol
Nothing special on the code of the plugin, only the
-buildmode=plugin build option
Example (from the doc):
p, err := plugin.Open("plugin_name.so")
if err != nil {
panic(err)
}
v, err := p.Lookup("V")
if err != nil {
panic(err)
}
f, err := p.Lookup("F")
if err != nil {
panic(err)
}
*v.(*int) = 7
f.(func())() // prints "Hello, number 7"